Conference Rooms: Three Questions

Advanced meeting room spaces that support hybrid working have become popular in recent years (no prizes for guessing why) and are big asset to partially or wholly remote workforces.

However many organisations find the hardware choices bewildering – so before choosing a conferencing kit for your meeting room, here are three key questions you need to ask:

 

Where’s that call coming from?

If you’re a devotee of either Microsoft Teams or Zoom, it’s easy to believe the entire world uses the same meetings software.

Stop and consider this for a moment and it should be immediately obvious there’s a problem here. Not all of your customers or suppliers will have standardised on the same choice as you necessarily – and that’s not even to mention rival platforms, or indeed traditional phone calls.

More modern Microsoft Teams Rooms devices also provide native support for scheduled Zoom meetings &/or Cisco Webex, and HDMI override that’s compatible with alternatives like Google Meet. We already escaped the world of restrictive hardware a decade ago, so let’s not go back there. Instead, it’s sensible to plan for a conference room setup where people can both make and accept calls in a variety of platforms, to cover all bases.

 

Connected to what?

How will the end-user actually make the call? This is important to think about – there are really three options here:

  • From a fixed PC/Mac in the room
  • From a device the user brings into the room with them
  • From a dedicated conference suite that tracks its own scheduled meetings

Option 1 helps eliminate some common hardware problems like getting the right cabling/adaptors, but it’s likely to prove a bit restrictive the rest of the time. Option 2 gives users great flexibility over using the room, and can be paired with wireless hardware – as well as falling back on some other advantages of laptops, tablets or smartphones: like the user bringing their own calling platform and display, and familiarity with their own audio settings.

Option 3 goes a step further so that the room already understands what meeting is happening when, and often supports ‘single-touch’ join from a console or touchscreen. This is best for enterprise environments where the video/audio largely doesn’t change, and what you really need is for the conferencing software (Teams or Zoom) to control who is actually using the meeting room, and when.

 

But what’s the room like?

Don’t forget the practicalities – this isn’t just about the technology, but also the physical space.

How big is the room, and how is the seating arranged? Will a conference phone cut it, or do you need satellite microphones to make sure audio is captured? Where are the power sockets? This will determine how your plans overlap with the device choice. Monitors are often easier to use than projectors, particularly as more screen-sharing is taking place.

Camera angles are important if your room is large, although audio always takes priority – most of the time it’s more important that everybody can be heard clearly, rather than be seen.

 

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